Origin
Born and Raised in Utah
I grew up in Utah, moved to New York for five years, and moved back to Utah in March 2020.
Origin
I grew up in Utah, moved to New York for five years, and moved back to Utah in March 2020.
Craft
These years were a blur of learning and making with technology and clay. I bought my own computer at 12, and pottery, Blender, and 3D printing all overlapped in the years that followed.
Saved up and bought a computer of my own at 12 to start tinkering and making mistakes with technology.
Started teaching myself how to throw pottery through hours of YouTube videos and daily practice. I stayed with it constantly until 2020.
Took Blender classes and started learning how to model, animate, run simulations, render, and build games.
Got a 3D printer at 15 and started applying everything I had been learning in Blender to create real-world prototypes and fix things around the house.
Personal
I moved to New York at 16. Utah still felt like home, but the change of pace eventually led to full-time ceramics and engineering.
First major move and a big reset in my environment before the WCAC years.
Built my first iOS Swift app as a companion to the CASHFLOW board game for managing money and careers.
Started learning HTML, CSS, and JavaScript, building my own personal website and tinkering with servers and hosting.
Craft
Ceramics became a consistent daily practice through an apprenticeship and then a residency at Wellsville Creative Arts Center.
My apprenticeship began with production responsibility: keeping studio glazes healthy, fixing faults, and learning how consistency is earned in a shared ceramics space.
The residency gave me more room for self-directed research into glaze chemistry and zinc-silicate crystal growth, and it gave me access to raw materials and test kilns.
Products
In the span of a year, I finished a front-end bootcamp, started building SmartKiln, and became the youngest WCAC studio manager.
The role expanded my studio work into operations: managing students, teachers, scheduling, workshops, projecting income, product costing, material ordering, and profit/loss tracking.
Before I finished the bootcamp, I started building the first SmartKiln prototype as soon as I knew enough to get something started.
Career
In September 2020, I joined Radial-Link to architect and build a system from scratch using real pens, real paper, and robots to turn out handwritten cards. Over the next two years, I built the system from the ground up across CNC machines, databases, soldering, web apps, DevOps, servers, embedded systems, security, automated printing, IoT fleet orchestration, and more.
From March through September 2020, I handled web administration work focused on SEO and site performance.
Career
I joined SOLO in June 2022 and moved from an entry-level role into a mid-level role by October. I worked on SOLO's sales enablement platform, building tools to design accurate digital solar systems and estimate savings and production. I also kept side projects going with Public, Box Thing, and a coffee table built from a Figma mockup.
Worked on web-based 3D design tools built with Three.js, TypeScript, React, and Node.js.
Products
I built MarkUp, a 100% peer-to-peer collaboration app with real-time screen annotation that works with any screen-sharing software.
Inspired by Slack, I built MarkUp so people could draw on someone else's screen or their own.
Products
In 2024, I split my side projects between DynamicNotch, a macOS utility that turns the static notch into a real-time media center, and a run of 3D-printing projects that included a custom Apple Vision Pro LightSeal, a pendant lamp, and a TVÄRHAND shade for IKEA lamps.
Career
In July 2025, I stepped into a tech lead role at SOLO as the youngest engineer on the team. I have continued leading my team through high-value initiatives and core platform infrastructure for web-based 3D design tools. I also kept side projects going with Automated Roof Measurements, a web app that estimates the cost of a roof replacement for any home using DSM point clouds and aerial imagery.
Youngest engineer and tech lead at the company.
The design tools and automations we build at SOLO deliver designs and production estimates that are 99.9% accurate compared to real-world solar installations.
Personal
I'm still at SOLO, making things after work, and looking for new ways to build and experiment.